Open Net Zero logo
Data from: The influence of active video game play upon physical activity and screen-based activities in sedentary children
OwnerUnited States Department of Agriculture - view all
Update frequencyunknown
Last updated10 months ago
Format
Overview

Includes 24 hour recall data that children were instructed to fill-out describing the previous day’s activities at baseline, weeks 2 and 4 of the intervention, after the intervention (6 weeks), and after washout (10 weeks). Includes accelerometer data using an ActiGraph to assess usual physical and sedentary activity at baseline, 6 weeks, and 10 weeks. Includes demographic data such as weight, height, gender, race, ethnicity, and birth year. Includes relative reinforcing value data showing how children rated how much they would want to perform both physical and sedentary activities on a scale of 1-10 at baseline, week 6, and week 10. Includes questionnaire data regarding exercise self-efficacy using the Children’s Self-Perceptions of Adequacy in and Predilection of Physical Activity Scale (CSAPPA), motivation for physical activity using the Behavioral Regulations in Exercise Questionnaire, 2nd edition (BREQ-2), motivation for active video games using modified questions from the BREQ-2 so that the question refers to motivation towards active video games rather than physical activity, motivation for sedentary video games using modified questions from the BREQ-2 so that the question refers to motivation towards sedentary video games behavior rather than physical activity, and physical activity-related parenting behaviors using The Activity Support Scale for Multiple Groups (ACTS-MG).

NP107childrenphysical activityvideo games
Additional Information
KeyValue
dcat_modified2022-10-20
dcat_publisher_nameAgricultural Research Service
guid660623c8-49fa-41eb-b0ba-9c6ed06b2bb8
language
harvest_object_id7a49317c-5981-4959-bff0-2abe9920e614
harvest_source_id2c0b1e04-ba48-4488-9de5-0dab41f9913f
harvest_source_titleUSDA Open Data Catalog
Files
Share this Dataset
data-from-the-influence-of-active-video-game-play-upon-physical-activity-and-screen-based-activ
Access and Licensing
Access conditionsAccess control: Unknown
License conditionsLicense: